As the subject says, I have implemented the new AC/stat changes on the test server.
What does this mean? The way combat calculations are done has been corrected upstream in the EQEmu server to do calculations just like Live. As a result, the existing NPC stats (which are very often inflated) are incorrect for the new code. This currently would make most NPCs crazy difficult. So the stats have to be adjusted for NPCs across the board.
What do we need from you? Basically we need as much comparison data as we can get. Melee parses, spell parses, etc. The goal is to maintain nearly the same level of difficulty as the existing server.
Where is the test server? The name of the test server is Shakedown Street. It should show up in the server list for you.
Other important things to note.
Please be aware this affects any and all NPCs. If you're wondering if something needs tested, it does.
Please be specific when comparing. Using parses are the only real way to have workable data.
Remember to turn those logs on!
Copying your configs You can either use the in-game settings to copy your UI layout, hotkeys, etc. or you can copy them manually by renaming the files. To use this method:
Copy your UI_<Character>_vegarlson.ini file to UI_<Character>_shakedown.ini Copy <Character>_vegarlson.ini to <Character>_shakedown.ini This should get you up and running.
Reporting your findings I have created an "AC Changes" category on the Bug reporting system . Please report your findings in tickets within that system. Anecdotal data is not helpful! PLEASE BE DETAILED! You can find Gamparse at EQResource along with a guide on using it.
= 10/22/2016 = Rogues (and others) can now buy properly while sneaking. For real this time. Vendors will no longer face you when you open them. This is Live-like and should work nicely with the sneak buying above.
= 10/21/2016 = Added pathing for NPCs in Veeshan's Peak. Also put in new server-side maps. NPCs should no longer path through walls. Finished up some changes to the 8th shawl quest in Iceclad. The general should work much better now. He's also indifferent to all. Removed a duplicate Shaded Stones spawn from Akheva.
= 10/15/2016 = Elemental bane damage will no longer hit NPCs that require a specific race bane to be damaged. This is most notable for Seru and Emperor. Elemental bane damage will now factor into backstab damage. Experience messages will now show the % gained. This is a trial feature and may or may not stick around.
= 10/10/2016 = Ground spawns in East Wastes and Wakening will now appear properly throughout the zone. More zones will be fixed soon. Sneak buying should now show all items on a vendor, and not just the ones that have been sold to the merchant.
= 10/7/2016 = NPCs in Akheva and Maiden's Eye should now be KOS again. Thought Horror Evokers in The Deep will now cast spells. Named NPCs in The Deep won't spawn quite as often now. Soulbinders should now work properly everywhere.